Edinburgh-based technical leader

Technical leadership across games, graphics, interactive systems, and AI.

A University of Edinburgh alum with a PhD in VLSI design, followed by 25+ years building engines, studios, teams, and ambitious interactive products across games and adjacent technology.

  • Hardware insight
  • Real-time 3D
  • Game AI
  • Studio building
  • Technical due diligence
Portrait of Jonny Dobson

Common thread

Hardware understanding, real-time rendering, behavioural design, and hands-on product leadership have been a consistent thread through the work from the start.

Technical background

01

Hardware-aware systems thinking

A University of Edinburgh alum with a PhD in VLSI design. My research focused on error correction and parallel processing for mobile communications, and it still shapes how I think about hardware constraints, vector workloads, throughput, and scale.

02

Real-time graphics and GPU-era engineering

I have worked through the full arc from the early days of dedicated 3D hardware to modern real-time rendering. That includes engine work across PC, Nintendo 64, PlayStation, PlayStation 2, and the original Xbox.

03

AI before the current hype cycle

I have been building AI systems in games since 1996: autonomous units, mob behaviour, encounter logic, and multiplayer bots. That experience matters because useful AI is always grounded in behaviour, feedback, constraints, and player trust.

04

Leadership that still stays technical

My roles have ranged from engineer to Head of Software, Technical Director, founder, and CTO. I build teams, mentor leads, rescue projects, run due diligence, and stay close enough to the work to make hard technical decisions stick.

Selected work

2005-now

Insurgent Studios

Owner and CTO

Built a long-running consultancy for games and adjacent technology companies. The work spans studio formation, project rescue, technical reviews, due diligence, cloud migration, delivery leadership, and hands-on engineering support.

2016-2020

Square Slice Studios

Co-Founder and CTO

Co-founded a mixed reality storytelling studio and worked with Magic Leap during its pre-market phase. We developed concepts and technology demonstrators that sat between immersive narrative, spatial computing, and next-generation interface design.

2009-2013

VEEMEE

Co-Founder and Technical Director

Built an Edinburgh studio from scratch to ship branded virtual world experiences for PlayStation Home. I hired and managed the team, led technical direction, and operated in a fast release cycle that demanded both creative range and delivery discipline.

1996-2005

VIS Entertainment

Engineer to Head of Software and Game Director

Started as a software engineer and grew into leadership as the studio scaled to roughly 250 people. I wrote engines and game systems, led programmers, presented at GDC, and worked through a formative era for console 3D graphics and game AI.

Capabilities

  • Fractional CTO / technical leadership
  • AI product framing grounded in real systems
  • Rendering and graphics-heavy product strategy
  • Studio setup and team hiring
  • Project rescue and delivery resets
  • Technical due diligence
  • Game systems and behaviour design
  • Mixed reality and interactive experience design

Selected clients and collaborators

Dovetail Games logo Rivet Games logo Blazing Griffin logo Edinburgh Museums logo Magic Leap logo Edinburgh College of Art logo